GameTap interviewte Samoa Joe über das kommende TNA Videogame und Videospiele im allgemeinen ...
GameTap: You've been instrumental to getting the TNA game off the ground, working with the designers, not only in mo-cap, but in design. What does it mean to you to finally see the game in motion?
Samoa Joe: It's awesome. It's not the first videogame I've been in, but it's definitely the coolest because of the input I was able to provide. Midway has been really open to ideas that the wrestlers have had, especially in the initial stages. When we came to Midway, they actually seemed a little apprehensive about getting our help. Dixie told them that me and AJ were big gamers and that we really wanted to have some input. I think Midway was worried about what we were going to say or that we weren't big gamers like we said, but we pretty much came up with the same issues they had about the current wrestling games. The wrestling videogames that are out now, they don't even feel like you're playing a game. It's like a bunch of canned animations thrown together. That's not fun. We wanted something that was really fast paced, really intuitive, and something that felt like what we really do out in the ring. TNA is all about not restricting its wrestlers, so we knew that would translate well into a videogame.
GameTap: What's your favorite wrestling game of all time?
Samoa Joe: I love the Giant Gram series on Dreamcast. I thought the Dreamcast was fantastic. I know it was dead way before its time, but I still love it. Cinematically, Giant Gram had great presentation and really exciting matches, and that's something I hope to bring to TNA Impact.
GameTap: Obviously, the game looks great graphically. What are the keys in your opinion to Midway finally delivering a true wrestling experience?
Samoa Joe: It's about allowing the player to go out and feel like he's actually out there wrestling. What we do in TNA, I don't care where you are, we're the most high-flying federation around. We have the guys who can do the aerial stuff better than anyone else, and if we're able to put that into the game, capture that excitement, the game is going to be a lot of fun.
GameTap: I see the guys in the game selling the moves pretty well. How important is it in one of your matches to not only perform on offense, but to sell and to make it look as painful as possible on defense? Samoa Joe: Honestly, I'd say selling is 70 percent of the move. Doing the move is one thing, but when you punch someone in the face, you want to see them flinch and grind and hurt. That's all part of it, otherwise what's a punch? That's why when we were doing the motion capture, it wasn't just about doing the moves, we wanted to show people what the move is really all about, and that means showing how much they hurt. I've knocked out some people in the ring before, some by accident, some...well, it wasn't an accident and we want to show that level of intensity in the game.
GameTap: I know you're a big gamer. What's your gaming setup like at home?
Samoa Joe: I actually have every system known to man, unfortunately. They're all hooked up to a very large HD TV in my office and I've actually soundproofed my office because I like to crank it up loud. The weird thing about TNA, we're all a bunch of videogame nerds here. Yeah, I said nerds. We might be big, but we're all nerds. There are a lot of weekly Gears of War and Halo wars online. True story: Christian Cage was actually ranked in double digits in Top Spin 2. At one time, he was like 42nd in the world and had a true addiction to that game. He's all over the sports games. When he gets a sports game, he won't give it up until he's in the top 20. I think his wife actually threatened to split up with him he didn't lay off the videogames. Like I said, we're all nerds.
Klingt Interessant besonders jeder der bisher über das Game sprach sagte die Wrestler haben einiges an Mitspracherecht gehabt. Und das alle "Nerds" in Videogames sind. Ja ja der Christian Cage gibt nicht auf ehe er in der TOP 20 ist mmh gegen den will ich ma zocken